The Subtle Art of Guiding Players Through Architectural Storytelling
Tired of linear game experiences that hold your hand every step of the way? What if the game world itself could become a playground for creative problem-solving, where players can find their own solutions and shape their own experiences through clever interaction with the environment? This is the power of architectural storytelling, a design philosophy that prioritizes emergent gameplay and player agency.
Architecture as a Catalyst for Emergent Gameplay
Architecture isn’t just about creating spaces; it’s about influencing player behavior and creating opportunities for emergent gameplay. The style, materials, scale, and layout of buildings can all contribute to a dynamic experience. Consider Thief, where players can use the shadows created by the architecture to their advantage, creating emergent stealth tactics. A skilled player might douse a torch to create a dark spot, allowing them to silently slip past a guard, a solution not explicitly designed but made possible by the environment. In Dishonored, a player might use the intricate network of balconies and rooftops in Dunwall to bypass entire sections of a level, creating their own path based on their understanding of the environment.
Brutalism: Guiding Through Constraints
Brutalist architecture, with its imposing concrete structures and repetitive geometric patterns, might seem an unlikely candidate for subtle guidance, but its constraints can be a powerful tool. The Oldest House in Control uses its oppressive architecture to disorient and guide the player, while simultaneously presenting opportunities for creative traversal. The massive concrete walls create a sense of confinement, but strategically placed openings and pathways draw the eye and invite exploration.
Creating Emergent Gameplay with Architectural Design
Architectural storytelling truly shines when it fosters emergent gameplay – situations where players find creative solutions to challenges based on their understanding of the environment. Instead of explicitly telling players what to do, the architecture presents opportunities for them to experiment and discover. In Breath of the Wild, a player could use the updraft from a fire created at the base of a cliff face, combined with the paraglider, to bypass a heavily guarded gate, reaching a hidden shrine without engaging in combat. This emergent solution isn’t explicitly taught but arises from the player’s understanding of the game’s physics and environmental interactions.
In Portal 2, a player could use the game’s physics to redirect a propulsion gel stream to reach an otherwise inaccessible platform, allowing them to bypass a puzzle entirely. These elements transform the architecture into a playground for creative problem-solving.
Leveraging Strafekit Assets for Dynamic Level Design
How can level designers leverage assets to create these dynamic environments? A level designer wants to create a series of interconnected rooftops that allow players to chain together parkour moves and bypass ground-based enemies. Using Strafekit, they can quickly generate a variety of rooftop assets with different heights, slopes, and architectural styles, test various layouts, and adjust the placement of climbable elements to create a challenging but rewarding parkour experience. The rapid iteration capabilities of Strafekit allow the designer to quickly fine-tune the level design based on player feedback, ensuring that the parkour challenges are both fun and strategically viable. Strafekit also allows designers to rapidly prototype destructible environments. By using Strafekit assets, a designer could quickly create a series of crumbling walls that can be destroyed by the player, opening up new pathways and creating emergent tactical options. The platform facilitates a design process where the environment itself becomes a dynamic puzzle, encouraging players to think outside the box and find creative solutions. The ability to filter and search for assets based on specific architectural styles or keywords (e.g., “brutalist,” “gothic,” “destructible”) helps level designers quickly find what they need.
Teams can curate and organize assets within Strafekit to ensure a consistent visual language across their game world. A designer could establish a visual style guide for environmental storytelling, which could include color palettes (e.g., warm colors for safe areas, cool colors for dangerous ones), architectural styles (e.g., Art Deco for wealthy districts, brutalism for industrial zones), and asset usage guidelines (e.g., specific types of foliage to indicate hidden pathways).
Look at the crumbling wall above. See how the slightly ajar stone hints at a hidden passage.
Observe the above image. See how the overgrown path naturally guides the player toward the central structure.
Dynamic Changes, Subtle Shifts
Architectural storytelling isn’t static. Dynamic elements, such as shifting walls, collapsing ceilings, or the introduction of new structures, can create unexpected pathways and challenges, guiding the player in new directions. A previously blocked doorway suddenly opening, revealing a hidden passage, is far more compelling than a simple “go here” marker. These changes not only guide the player but also make the world feel more alive and responsive.
Consistent Visual Cues
Teaching players to “read” the architectural language of your game world is crucial. A trail of bloodstains leading around a corner suggests danger ahead, prompting players to approach cautiously. The strategic placement of debris to subtly funnel players along a desired path is another effective technique. The sound of dripping water in a seemingly empty corridor might suggest a hidden passage or a source of water needed to solve a puzzle. A room with high ceilings and open spaces might be designed for combat, while a narrow, winding corridor might be designed for stealth.
Architectural Storytelling Across Genres
The principles of architectural storytelling aren’t limited to a single genre. In horror games, claustrophobic corridors and decaying structures can amplify feelings of unease and vulnerability. In puzzle games, cleverly designed rooms can present intricate challenges that require players to carefully observe their surroundings. In RPGs, the grandeur of castles and the squalor of slums can reflect the social hierarchy and political tensions of the game world. In Prey, the art deco styling of the Talos I space station not only provides an aesthetic but also hints at the hubris of the corporation that built it, setting the stage for the alien outbreak. Architectural storytelling creates emergent gameplay by allowing players to find multiple solutions to problems based on their understanding and interaction with the environment.
Nextframe: AI-Assisted Architectural Briefs
Level designers can use Nextframe's AI assistant to generate architectural briefs that align with their game’s narrative and gameplay goals. A level designer is struggling to create a visually distinct and memorable haunted mansion. They can use Nextframe to generate multiple architectural concepts based on a set of keywords (e.g., ‘Victorian Gothic,’ ‘decaying,’ ‘claustrophobic’). Nextframe’s AI can then generate detailed architectural briefs, suggesting specific layouts, architectural elements (e.g., winding staircases, hidden passages, distorted mirrors), and visual cues (e.g., flickering lights, unsettling portraits, strategically placed shadows) to create a truly terrifying and unforgettable experience. Nextframe also offers text-to-image capabilities to quickly visualize architectural concepts. Nextframe also offers features like a game idea generator and text-to-music concept audio.
Conclusion: Embracing Emergent Gameplay
The future of game design lies in creating worlds that are not only visually stunning but also deeply interactive and responsive. Architectural storytelling, with its emphasis on subtle guidance and emergent gameplay, offers a powerful way to achieve this. By empowering players to explore, experiment, and discover their own solutions, developers can create truly unforgettable experiences. Wayline is here to help you on that journey. Discover the power of Wayline, a comprehensive game development platform designed to help game developers succeed by providing tools and resources at every stage of the development process.