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Making it easy to license your assets

We know you want to license assets appropriately for your projects. So we designed the Strafekit License with the goal of making it really easy for you to do the right thing.

Highlights

All assets on Strafekit can be used in commercial projects.

As a paid member, you can use unlimited assets in as many projects as you'd like. If you cancel your paid membership, you can no longer use your downloaded assets in new projects.

If you cancel your membership, your assets will not stop working. There is no embedded DRM.

What is allowed?

You can use assets in as many projects as you'd like.
A project can have any number of contributors. You only need one license to download the asset and use it in the project.
Attribution is not required. Giving credit is not necessary but always appreciated.

What is not allowed?

Don't redistribute or sell the assets on other platforms.
You generally can't use items as the basis for merchandising.
You can't use music in broadcast presentations.

STRAFEKIT LICENSE AGREEMENT

1. DEFINITIONS

1.1. "Assets" means any digital content, including but not limited to graphics, audio, 3D models, textures, animations, or other creative works available through the Strafekit platform.

1.2. "Licensor" means Strafekit and its content creators who provide Assets through the platform.

1.3. "Licensee" means any individual or entity with an active paid membership to Strafekit.

1.4. "Commercial Project" means any venture, whether for profit or not, in which Assets are incorporated into software applications, games, or other digital content.

1.5. "Effective Date" means the date when Licensee initiates their paid membership.

1.6. "Derivative Work" means any work based upon or incorporating one or more Assets, including but not limited to modifications, adaptations, or transformations of Assets.

1.7. "End Product" means any final digital product or service that incorporates Assets or Derivative Works.

1.8. "Team Member" means any individual who contributes to the Commercial Project under the direction or authority of the Licensee.

1.9. "Project Repository" means any version control system, shared storage, or collaborative platform where Assets are stored for team use.

1.10. "Trial Period" means the free evaluation period offered to users prior to paid membership activation.

2. GRANT OF LICENSE

2.1. Subject to the terms and conditions of this Agreement and maintaining an active paid membership, Licensor grants Licensee a non-exclusive, worldwide license to:

(a) Download and use Assets in unlimited Commercial Projects;

(b) Modify and adapt Assets as needed for incorporation into Commercial Projects;

(c) Use Assets in Commercial Projects with unlimited contributors or team members;

(d) Create and use Derivative Works of Assets within the scope of permitted uses;

(e) Share Assets with Team Members within the scope of permitted uses.

2.2. This license remains valid for all Commercial Projects initiated during active membership, even if membership is subsequently terminated.

3. TRIAL PERIOD AND EVALUATION LICENSE

3.1. Trial Period:

(a) Strafekit offers a free trial period ("Trial Period") for evaluation purposes;

(b) The Trial Period begins on the date of trial activation and continues for the duration specified at trial signup;

3.2. Trial License Grant:

(a) During the Trial Period, users may download and evaluate Assets in non-commercial test projects;

(b) Assets downloaded during the Trial Period may be used to evaluate their suitability for Commercial Projects;

(c) Multiple team members may participate in the evaluation of Assets during the Trial Period.

3.3. Trial Limitations:

(a) Assets downloaded during the Trial Period may not be used in Commercial Projects unless a paid membership is activated;

(b) Upon expiration of the Trial Period, all rights to use downloaded Assets cease unless converted to a paid membership;

(c) Assets downloaded during the Trial Period must be deleted if a paid membership is not activated at the end of the Trial Period;

(d) Test projects created during the Trial Period may not be commercially released without converting to a paid membership.

3.4. Conversion to Paid License:

(a) Users may convert to a paid membership at any time during or after the Trial Period;

(b) Upon conversion to a paid membership, all terms and conditions of the full license agreement apply;

(c) Projects initiated during the Trial Period become eligible for commercial use upon activation of a paid membership;

(d) The Trial Period may not be extended or renewed for the same user or entity.

4. COMMERCIAL USE AND LIMITATIONS

4.1. Permitted Commercial Uses:

(a) Integration into software applications, video games, or interactive media;

(b) Use in marketing materials directly related to the End Product;

(c) Use in educational or training materials related to the End Product;

(d) Integration into virtual reality or augmented reality applications;

(e) Use in mobile applications and games;

(f) Integration into web-based applications and games.

4.2. Commercial Revenue Thresholds:

(a) No additional licensing fees are required regardless of revenue generated from End Products;

(b) No revenue sharing is required with Strafekit or original Asset creators;

(c) No notification to Strafekit is required regarding commercial success or revenue generation.

4.3. Commercial Use Limitations:

(a) Assets may not be used in gambling applications or games of chance;

(b) Assets may not be used in applications promoting hate speech or discrimination;

(c) Assets may not be used in applications primarily focused on cryptocurrency or blockchain technology without prior written approval;

(d) Musical Assets may not be used in commercial broadcasting, streaming services, or public performances.

5. MODIFICATIONS AND DERIVATIVE WORKS

5.1. Permitted Modifications:

(a) Resizing, cropping, or color adjustment of visual Assets;

(b) Format conversion and optimization for specific platforms;

(c) Integration with other Assets or original content;

(d) Creation of variations or adaptations necessary for the End Product;

(e) Modification of 3D models, including rigging, texturing, and animation;

(f) Modification of audio Assets, including mixing, editing, and effects application.

(g) Modification of code assets, including refactoring, integration, and source code modification.

5.2. Derivative Works Limitations:

(a) Derivative Works may only be created for use within permitted Commercial Projects;

(b) Derivative Works may not be sold, licensed, or distributed separately from the End Product;

(c) Licensee maintains no ownership rights to the original Assets used in creating Derivative Works;

6. TEAM COLLABORATION AND USAGE

6.1. Team Access and Sharing:

(a) Licensee may share Assets with Team Members working on authorized Commercial Projects;

(b) Team Members must be directly involved in the development of the Commercial Project;

(c) Assets may be stored in Project Repositories accessible only to authorized Team Members;

6.2. Team Member Responsibilities:

(a) Team Members must agree to comply with all terms of this Agreement;

(b) Team Members may not share Assets outside the scope of the Commercial Project;

(c) Team Members must use appropriate security measures to prevent unauthorized access to Assets;

6.3. Project Repository Requirements:

(a) Project Repositories must be secure and access-controlled;

(b) Appropriate security measures must be implemented to prevent unauthorized access or distribution.

6.4. Collaborative Development:

(a) Multiple Team Members may simultaneously work on and modify Assets;

(b) All modifications must comply with the terms of this Agreement;

(c) Licensee remains responsible for ensuring compliance by all Team Members;

(d) Version control systems may be used to track Asset modifications and usage.

7. TERMS OF USE

7.1. No Digital Rights Management (DRM): Assets do not contain DRM and will continue to function in existing Commercial Projects after membership termination.

7.2. Attribution: While not required, attribution to Strafekit and/or the original Asset creator is appreciated but not mandatory.

7.3. Single License Sufficiency: A single active membership grants license rights for all team members working on a Commercial Project incorporating licensed Assets.

7.4. Updates and Modifications: Strafekit reserves the right to update, modify, or discontinue any Asset at any time without notice.

8. INTELLECTUAL PROPERTY

8.1. All Assets remain the intellectual property of their respective creators and/or Strafekit.

8.2. This license grants usage rights only and does not transfer ownership of any intellectual property.

8.3. Licensee shall promptly notify Strafekit of any actual or suspected intellectual property infringement related to the Assets.

9. TERMINATION

9.1. This license automatically terminates for new Commercial Projects upon cancellation of paid membership.

9.2. Upon termination:

(a) Licensee may continue using Assets in Commercial Projects initiated during active membership;

(b) Licensee may not use previously downloaded Assets in new Commercial Projects;

(c) Existing Commercial Projects retain their license rights in perpetuity.

9.3. Strafekit reserves the right to terminate this Agreement immediately if Licensee breaches any terms.

10. WARRANTY AND LIABILITY

10.1. Assets are provided "as is" without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, and non-infringement.

10.2. Neither Strafekit nor Asset creators shall be liable for any direct, indirect, incidental, special, exemplary, or consequential damages arising from the use of Assets.

10.3. Licensee agrees to indemnify and hold harmless Strafekit and Asset creators from any claims, damages, or expenses resulting from Licensee's use of the Assets.

11. DISPUTE RESOLUTION

11.1. Any dispute arising from this Agreement shall be resolved through binding arbitration in accordance with the rules of the American Arbitration Association.

11.2. The arbitration shall be conducted in English and shall take place in New York, New York.

12. GENERAL PROVISIONS

12.1. Governing Law: This Agreement shall be governed by and construed in accordance with the laws of the State of New York, without regard to its conflict of law principles.

12.2. Severability: If any provision of this Agreement is found to be unenforceable or invalid, that provision shall be limited or eliminated to the minimum extent necessary so that this Agreement shall otherwise remain in full force and effect.

12.3. Assignment: Licensee may not assign or transfer any rights or obligations under this Agreement without the prior written consent of Strafekit.

12.4. Entire Agreement: This Agreement constitutes the entire agreement between the parties with respect to the subject matter hereof and supersedes all prior or contemporaneous agreements, understandings, and communications.

12.5. Force Majeure: Neither party shall be liable for any failure or delay in performance due to circumstances beyond its reasonable control.

13. COMPLIANCE WITH LAWS

13.1. Export Control: Licensee agrees to comply with all applicable export control laws and regulations in their use of the Assets.

13.2. Data Protection: Both parties agree to comply with applicable data protection and privacy laws in connection with this Agreement.

END OF LICENSE AGREEMENT