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City of Dreams (Loop)

City of Dreams (Loop)

Published by Matteo Palmer
55 releases
5 products
3 months publishing
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City of Dreams (Loop)
Matteo Palmer
1:26
Need to calm down after that last boss fight? Spend some time in a quiet town, rejuvinating and healing up before your next endeavor! Towns, Cities, and Tranquil Places contains 11 high-quality 16bit tracks, perfect for a variety of different game types including JRPGs, Metroidvanias, Action Adventu...
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0 downloads
Bitrate
1.41 Mbps
Bits per sample
16 bits
Audio Quality
High Quality
Format
wav
Codec
PCM
Container
WAVE
Compression Type
Lossless
Number of channels
2 (Stereo)
File size
14.61 MB
Duration (m:s:ms)
1:26:656

About Music

Music is a powerful tool in game development, setting the tone and emotion of the player's experience while also enhancing the narrative and gameplay. From stirring orchestral scores to ambient electronic compositions, music in games is used to evoke specific moods, intensify moments, and guide the player through the story. Game music is often tailored to adapt to the gameplay, shifting dynamically based on actions, locations, or story progression. This can include intense battle themes, calm exploration tunes, or suspenseful background scores that change as the player moves through different environments. With the growth of adaptive and procedural music techniques, compositions are now more flexible and responsive to player interaction, making the soundtrack an integral part of the gameplay. The marketplace for game music offers a wide variety of tracks, from pre-recorded themes to interactive music systems, enabling developers to enhance their projects with high-quality soundtracks. These assets save time and provide professional-level compositions, allowing developers to focus on crafting memorable, engaging experiences for their players.
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